Thread: Babylon 5 Mod
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Old December 23rd, 2005, 01:46 AM
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Default Re: B5 MOD General

Raapys,

Great stuff, and I will be so happy if the problem turns out to be this simple. I am modifying engine mounds (easier than modding the engines themselves) to accomodate.

Are you saying the AI is closing warp points? I have never seen the AI to any stellar mods and thought it was accepted that the AI never would. That is super if I am wrong.

The different fleet sizes seem an unexpected side twist, but actually a welcome one. I was thinking about playing around with the fleet size and number variables to differentiate between races, but don't think I actualy did anything in this version. Maybe I don't need to.

Well done. Keep us posted. This is the kind of feedback I have been seeking. I will look into the Shadow tech tree/research issue.
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