Re: Are battles always one sided?
I'm not saying experience shouldn't play a part, I just reckon it shouldn't be the be all and end all.
If you use the fleeting and ship training facilities you end up with a +40% attack and a +40% defence (correct me if I'm wrong).
This is pretty much the equivalent of the ECM II and the Combat Sensors II.
Now that my fleet's been roaming around and wiping out fleets of 100 ships it has a fleet bonus of 50%.
The worst ship in that fleet is gonna have a 70% bonus to hit and defence. Better than the best technology can provide.
That seems a bit lopsided.
I think experience would be better if it was a bit more subtle in combat.
Things like
1) Add to the component damage resistance (representing good engineers)
2) Self repairing
3) Better combat movement
4) Cool little skulls painted onto the side of your ships
Or another idea is that if a ship breaks formation is doesn't get the advantage of fleet experience. *chuckle*
That would effectively eliminate it (in my view)
Askan
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