quote:
Now if you could tie fleet experience to the fleet leader you could have some serious consequenses if it gets blown away.
Now there's an idea. Too bad that probably won't be showing up anytime soon. Oh well, we can dream.
What I think would be a neat idea is dynamic to-hit bonus for all weapons. Let me explain. Suppose no empires in a given game are using Meson BLasters. If you reseasrch them, then they get say a +20% to-hit bonus. But if another race researches them, then the bonus drops to 15% and so on. It makes sense that a weapon that has never been encountered is harder to dodge, plus it adds variety to the weapon mix in the game. If every empire has the weapon then give it a negative "bonus". Just a neat idea, but with hardcode changes that would be required I don't expect to see it anytime soon. But does anyone think it has merit?
------------------
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.