Re: Discussion on 4X games.
Ascendancy, now that was a an example of game with great ideas produced by people who don't play their own games. It had one of the worst bugs ever. Ships used rather large amounts of fuel in battle, so economy of force was paramount, or should have been. The bug caused every friggin ship to lose fuel when one ship moved. In SEIV terms, it would be the same the supply use of one ship would cause every ship in the fleet to use the exact same supply.
The producers did put out a patch, but it was too little too late.
The game was a turkey.
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~~Repo Man at your service~~
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