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Old January 1st, 2006, 05:57 AM

barryg barryg is offline
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Default Re: SE4 Deluxe Politics

The Cultures and Demeanor mod sounds interesting but the scenario that immediately comes to mind is, if i start as a pacifist and a war-like race is right next to me.

Is there in place modifyers that would prevent me being destroyed within a few turns.

I'm thinking something along the lines of -

No race should attack another unless the other race is within a set military strength of the stronger race (due to the weaker race posing no threat to the stronger).

The weaker the race, the better the diplomacy (the weakest being able to talk the hind legs off a camel to aid survival).

The stronger the race, the greater the ability to be diplomatically influenced by the weaker, thus preventing the stronger races ability to linearly wipe out races on a weaker to stronger race scale.

If by chance a stronger race decides to ignore the above conditions, then they should be penalised in some way, perhaps (e.g), A -5 research ability.

Perhaps some or possibly none of the above could be applied to the game, but i'm sure it would make it more interesting if they could.

Regards Barryg


The above would of course be primarily for single player mode
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