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Old January 2nd, 2006, 05:35 PM
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Artur Artur is offline
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Default Re: Improvement proposal I - OP fire draining

Quote:
Mobhack said:
Loads of work involved to do such a thing. Needs to be designed in from the ground up, so really would require a completely new game engine. Also - if we give this wonderful advantage to the human player, what then do we do with the AI - if we want the AI to be more intelligent about opfire we then have to:

a) do a LOT of thinking about new AI algorithms
b) a LOT of AI code to implement them
c) A LOT of testing of these

then after c), return to a) and rinse and repeat till you have something that even halfway works. Then put out to playtesting, and find that they find out exactly how to exploit these new AI processes within 10 or so games...

I am not sure thatis a hinder for the AI! Why? Because Scenario designers can set the units' OP fire in an effective way. Fooling the AI by draining the OP fire will not work any more!


Quote:
Mobhack said:
That process is difficult enough if designed into a brand new game, but kludging and bodging it on top of a complete and sclerotic bit of spaghetti 1990's "C" adds several orders of magnitude to the process, while adding the extra side effects of the new code's unforseen interactions

Been there seen that. Spaghetti of C code with lots of global variables = The programmer's NIGHTMARE.

Quote:
Mobhack said:
So - not going to happen in this game engine.

Cheers
Andy
Well as a last word I say this would be worth even a lot of work IMHO. Of course you can see what is feasible or not I hope some day you will find the means to solve this phenomenon.

Artur.
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