Thread: Babylon 5 Mod
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Old January 2nd, 2006, 07:04 PM
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Fyron Fyron is offline
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Default Re: B5 MOD General

Working on the new mod file upload.

In Facilities.txt, there were 5 instances of ability descriptions consisting of "1". I have removed these.

In RacialTraits.txt, I added 3 section headers with help info on selecting traits in the same manner as Adamant and AIC. Hopefully you don't mind. Note that any existing empire files will be invalidated by this, but I think it is worth it...

House Ship component for Centauri is useless. It is only 35% maint. redux unlike 40% for Corporate Ship, and it comes with an increased combat penalty, 35% instead of 30%.

Due to being in the same family, I can stack Civilian and Corporate Ship to get 100% maintenance reduction... If you put them in the same family and move Corporate after Military, the exploit will vanish and both should appear with "hide obsolete" enabled. If the House Ship is made to be better than Corporate, it will hide the Corporate one. Worker Caste could be moved after Civilian, and Religious can be left appearing after House. They should all be in the same family to prevent exploits. Warrior Caste should as well, but we need another dummy comp to go between it and religious so that it shows up... I'll try fixing this and include it in the mod.

EDIT:
Ok, I put all of them in the same family, which prevents multiples from being used. Unfortunately, this causes them to be upgraded to Military Ship when you hit "upgrade." I think this is a tolerable tradeoff to prevent cheating for 0 maintenance ships...
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