View Single Post
  #19  
Old January 9th, 2006, 06:01 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: New Game: Gritty Galaxy

Even level 1 emissive armor will increase your survivability against beam weapons by 5-20%

It is true that the low to medium tech EA is only much use on the larger ships, but that's ok.
Grit Econ needs to encourage larger ships anyways.

--

As far as I can see, shipbombs are pretty underpowered as is, but you've clearly had a different experience.

Small ship bomb costs 20k points for 100 damage, which is enough to break two armor components... if you're lucky or the enemy forgot to add armor to their support ships, you might just blow out a critical component too.

Regular ship bomb is 50k for 500 damage. Stands a modest chance of crippling an otherwise-average warship that dosen't have auxiliary control and other backup systems. Unless you've really concentrated on building intel facilities, you're not likely to be able to send too many of these per turn.

Typical warships (that I design at least) have 5k to 10k hitpoints, so these attacks do very little damage in the big picture. The medium ship bomb is a bit weaker than a single CSM hit.

That said, the counter intel does need some work... or maybe just removal.
Reply With Quote