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Old January 11th, 2006, 09:12 PM
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Default Re: Balanced System Mod - 2.0

Quote:
Suicide Junkie said:
--Balanced Random--
Apparently vaccuum breathers get the shaft in all categories at max tech... that's because gas colonization is nearly useless to them, while rock/ice colonization is still useful for gas natives.
This is true with stock as well right? This particular problem didn't even occur to me. I can't even think of a way to balance this.


Quote:
Suicide Junkie said:Gas gets only 84.5% of the spaceyard rate compared to rock/ice, but gets almost exactly 125% of the resource rate.

Cool. This is what I was aiming for.



Quote:
Slynky said:

There will only be ONE moon in any given system, correct?

No. There can be only one moon per sector, so none of those planets with two and three moons orbiting them. But more than one planet per system can have a moon.

Quote:
Slynky said:
Can a person choos NONE as their atmosphere type now (which would be a change over version 1.2)?

Yes. You do lose the stock advantage NONE races have of being the only race able to fully exploit the moons, since the moons are pretty equally distributed among the five atmosphere types. But the idea was to make them no worse of a choice then the other races. As SJ points out though that won't be true in a high tech start. And I guess it could be a problem later in a low tech start game as the other colony techs are researched. By then though I guess you can snag some atmosphere breathers from another player.

Quote:
Slynky said:
In summary, if I understand correctly, this version of the Balance mod varies generation a bit to still whet the appetite of the person who likes exploring yet NOT so varied that it should affect game balance too much. Would that be a fair saying?
That was my goal. I hope I achieved it.

Geoschmo
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