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Do all of them? My Stargazer was doing a really good job before a vastness ate him up, he was up to 7 or 8 summoning I think, but the aboleth went nuts after his second try. I didn't think of using the Traitor, and he was campaigning all the time anyway.
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There is only ONE unique hero that has 2% chance of getting insane per summoning. I think he's called Cthugul. Starspawn priests have 5% chance of insanity and any other astral mage including pretender has 75% chance of getting insanity per summoning.
Heroes are not like standard commanders. They can't be bought and they are nation specific (each nation has different one). Each turn there is a chance based on your luck scale that a hero will appear in your home castle and join your forces. You will get a message about that event. Every hero is unique so you can't have more then one of the same hero and if he dies hes gone for good. Only exception are Man knight heroes (there is 12 of them IIRC).
The luck scale plays crucial part in hero appearance. If your scale is neutral you have 3% chance each turn that a hero will appear. Each scale in luck adds 1% chance to it, so luck 3 means you have 6% chance that a hero will appear. If your scale is misfortune 3 then you will NEVER get any heroes in that game.
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I'm beginning to notice. What would be a good starter, preferably with a wide magic range to choose from?
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Ulm is probably the best 'newbie' nation - not very magic oriented but easiest to learn game with. You can try Arcoscephale or Machaka if you like magic with strong troops. Use elephants carefully though since they rout easily (even more then militia) and when they do they trample any troops on their way including your own.