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Old January 12th, 2006, 10:38 AM
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Default Re: Balanced System Mod - 2.0

Quote:
Suicide Junkie said:
What you might do is to add some more none-atmosphere planets & moons.
Then decrease the number of atmosphered rock/ice planets to compensate.
You would be trying to keep the total benefits for breathing rock/ice races the same while adding to the vaccuum breather stats.


This would be fairly easy to do, but it would give the none races an advantage over the other rock/ice races, at least at the start of a low-tech game. So would the goal be to try to make it so by the time all colony techs are researched they are balanced with the other breathers, which would mean they have a considerable advantage at the beginning? Or merely for them to start out with a slight early advantage which would turn into a slight late disadvantage instead of the large disadvantage they have now?

However you go with balancing the none races, you still have the problem of high tech versus atmosphere only starts though. If you design it so they balance in one, they will be at an advantage or disadvantage in the other.


Quote:
Slynky said:
Just a thought. (grin) I'm reminded of the times I took it upon myself to write a program to do a function people wanted and when I took the time to do it, I got a lot of, "Can you add this?" or "Change this to..." (poor Geo)
If I didn't want that I wouldn't have asked for feedback. It did take a considerable amount of work to put the 2.0 version together. Most of that was time spent doing it the wrong ways. Once I figured out what didn't work, what did work didn't take all that long to do. Further tweaks to the system shouldn't be too difficult. I'd rather do that then have people not use it and get nothing in return for the work I put into it.
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