Re: Dominions III Artificial Intelligence
Some remarks:
- Cherry first idea was about writing an external or scripting the internal Battle AI, to fix lots of its current shortcomings over a long time of evolvement. Sadly, this will never happen, because the DOM engine does not support that at all, and illwinter is not going to re-code everything from scratch.
- In SE4 (not 3, Gandalf!), there's no way to write own AI code or script "new" behaviour. There are lots of parameters one can set in a mod, though, to drastically alter the weighting in its decision making process.
- If I understand Johan correctly, this is the best we can hope for with DOM3 as well.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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