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Old January 14th, 2006, 01:24 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Narf: Oh, just about any spellcaster that's supporting fighting-types against fighting-types. Fighting types are usually even more dependant on magic items than are casting types, and Dispel Magic can seriously cripple a fighter.

Douglas: Even permament Magic Weapons are subject to Dispel Magic and it's Greater counterpart - although only temporarily (1d4 rounds, I think), they suppress the magical qualities. And yes, the +5 from a Greater magic Weapon is difficult to get rid of... but the Ghost Touch and Holy enhancments on the base blade are only caster level 9th (Dispel DC 21). If a necromancer has been Creating Greater Undead (Wraiths, say, although at this level, an evil necromantic cleric is more likely to be building a Specter or two by way of a Bead of Karma, then sacrificing commoners to the specter to have it make more under it's control - with the original specter being under the control of the evil cleric, you basically end up with a king and a general for an undead army... hmmm...) the sudden lack of the Ghost Touch and Holy attributes on the +5 weapon will make it rather.... ineffective, despite being +5 (50% miss chance, lacks the extra +2d6 damage). Sure, with only an AC of 15 and 32 HP, they will go down fast to attacks; but when only every other blow has a chance to hit....
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