Re: Any way to place neutrals in map editor?
I believe its the location of the race folders in the RaceNeutral folder that first determines whether it is neutral or not. During the game setup, it simply applies the number of neutrals against a random selection of the available folders in the RaceNeutral. Only races in the folder are available to be used and tagged by the game setup as neutrals. Loading a race into a game would not go through the step for neutrals (the random selection which marks it as a neutral), hence I don't think they would be neutral. One could, I believe,put a copy of the Rage or any other nasty race in the folder and have it play as a neutral. I don't think there is any limit to the number of possible neutrals in the folder thought there is some sort of limit to those in any one game. I have been adding some of the older race sets whose AIs are out of date to this folder for use as neutrals.
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