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Arralen said:
Regen is based on current hitpoints. As long as we're talking about Black Hunters, not the spiders, IMHO regen is negligible @ 2HP/turn.
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True, it's not a lot of regen - but with 27 protection, they don't tend to take much damage, even with the open-ended roll. And because they go berserk, they tend not to rout, even in small numbers, often driving the opposing forces from the field after they would have routed, if not for berserk.
So - 2 regen I find is often enough, especially since, as importantly as anything, it gives 1/10 the chance of afflictions. Oh, and the E9 bless gives 4 fatigue back a turn, so they don't accumulate fatigue so quickly as to allow their protection to be halfed.
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Yes, riderless hunter lords keep their leadership and experience. Dunno if they even keep their magic - guess they do @-1, because it's a 2nd, animal form. At least the other commander which can change voluntarily do.
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Don't remember if they keep the magic, but definately keep leadership - my prophet stayed prophet after losing the rider, and was still leading the other spiders around. Think he still had enough holy for blessing, although I usually try to send a cheap priest to do that since the hunter lord does have spell casting encumbrance of 16.