Re: C\'tis strategies?
This is what I think he means in longhand:
There are two kinds of Sauromancers, one that has two levels of the Death path, and one that has two of Nature. The death ones can cast Raise Skeletons once you research Enchantment up to level 3. The nature ones need to equip a Thistle Mace which raises their path to "N3", which you can't forge until you research Construction up to level 4. They are the ones that cast Relief, which you can program from the Orders menu (hotkey t). Just set their orders to "cast specific spell". Program the Death mages to cast Raise Skeletons, and you're good to go. I don't think you can have them wait five turns, then start casting. If you can, I'd be thrilled to find out how... I'd rather have the nature mages do something useful for the first turn or two, then start Reliefing.
The magic system is kinda complicated since you need both research levels and path levels, and sometimes gems, to cast anything. The path jargon is the first letter of the type (n=nature, d=death) except for astral (s=astral).
Good luck! And I hope to see you on the MP field when you get your copy.
|