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markgame said:
I know this might sound like heresy, but I like to see unusual weapons, platforms and situations, even if they are hypothetical.
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Well, I doubt that its heresy.
IMHO its the best way to push the game to its limits as well as the designer's creativity. I always wanted to be a writer so that is probably why I prefer to design campaigns rather than scenario's. Campaigns are a way to tell a story, be it historically based or pure fiction. The main objective is to get the player to feel they are part of story and have fun in the process.