Re: Brotherly Wars and AI
No comments? Either I'm way out in left field or I'm breaking new ground here.
I had some time over the weekend to play with the AI and digest them a bit more. As soon as time permits, I'll share my thoughts in detail; but for now I'll say that there seems to be a lot of unlocked potential in the AI scripts.
By using extreme numbers, I have been able to make the AI do what I want and confirm that most lines do what I think they do. However, there does seem to be a bug in the peace routine ... no mater what I do, including changes, waiting, whatever, AI will never ever accept a peace treaty. I don't recall AI every accepting a peace treaty in any game, and others seem to be finding the same problem.
One possible fix I haven't tried yet is changing the AI "accepts treaties from enemies" to true. It might be rejecting the peace offers since the offer is coming from an enemy.
For a preview of what I'm working on, I have some rough ideas for honorable races which act more honorable, especially towards weaker powers, aggressive races which exploit weakness, giving some races a personality of 'long to anger and long to forgive,' a psychotic race which really acts psychotic, a barbarian horde mindset, a trader AI which the AI aggressively seeks out trade alliances, and possibly some political bluffing by the AI.(My thought there is using general Messages to mimic true demands, thereby making human players decide whether or not it is a modded general message or a real demand).
Hopefully I will have some nuts and bolts posted by the end of the week.
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~~Repo Man at your service~~
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