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Endoperez said:
This is true. However, instead of adding a totally new system for a billion little things like this,
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Adding an interface which enables / disables spells is not a billion little things. Each spell and item are easily listed having an interface to turn them on and off is a benefit even for modders.
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Endoperez said:
I think it'd be better to make clients download and use the mods from the host - this would allow for many more options.
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This sounds like a good option... but it shouldn't take away having an easy to use feature for the disable / enable spells and items before the game starts.
No extra download for multiplayer... no adjusting files or searching for mods via singleplayer... an easy 5 clicks and its ready.
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Endoperez said:
If one is already using a mod, and wants to further change some part of it, wouldn't it be simpler to edit the mod?
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Perhaps you work in an environment where everyone is computer savy. Unfortunately many people exist which have no clue on moving or editing game files. And for a company to expect this from customers means they will lose money from those lacking the knowledge.
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Endoperez said:
ask someone who might know things, or something to that effect. Help is widely available, after all.
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A large percentage of gaming customers don't post on forums. To expect this from all customers is not realistic. To make the game more JUICY for those lacking computer knowledge the disable/enable would definitely work.
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Endoperez said:
I'd say that being able to write into a text file should be required from anyone that uses a computer.
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I agree as a friend... but if I was your business partner I would disagree. It's better business wisdom not to have expectations from your customers... give them the simple click-click.
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Endoperez said:
I would rather have a single mod-file with the settings I usually use, and enable it once, than re-ban a dozen items and spells before every new game I start.
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So developers add a feature in the interface which says "save settings"... works in other games. Problem solved.
My suggestion is to provide more game flexibility for those which know very little about computers. This will open the game to a wider market.