Thread: Flagships
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Old October 24th, 2001, 05:57 PM
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Default Re: Flagships

Cap, I was just trying to come up with reasons for a command control ship. If PD's ok they way they are, then what if the CC componet did something like cowboy said, or make offensive weapons more effective no matter their range, say increase effectivness by 2-5% with CC, normal without, or maybe even lose a % for the effectivness of the fleet fire power including PD's if the ship is lost? A CC ship has to have something worth its cost or why bother to build. Also should there be a limit as to the number you can build? max of 1 per fleet, but what about the overall total? I don't think it should be unlimited as to the overall number, this way makes them even more important to build and protect in combat...

just some ideas mac

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