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If a squad's target is set to anything else than "Large Monster", squads with only 1 single unit in it should be ignored, unless there is no other target at all.
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This is more problematic than it seems. The obvious for instance would be single pretenders, or other SCs. But even smaller for instances would be other strong single units. A blessed hydra for instance. If you don't like that example, how about a blessed jotun, a black hunter, or even a knight. These single units do need to be targetted and differentiation would require tagging all the units appropriate for individual targetting - this would be essentially the same work as setting minimum unit sizes only the result would be less desirable.
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Mages obviously must be handled a bit different. But they already choose their spells dependent on how much damage they do to the target. So it's simply a matter of giving them better chances to actually do some damage at all: Atm, bolt spells are mostly useless against single targets, as they usually hit the right square only 30% of the time. And then can still fall on an unoccupied slot, or be blocked by a shield. If low-level bolt spells would have way higher accuracy, the IMHO the mages would use them automatically to fry any decoys in range. And as the spells have low path requirements, fatigue gain would be small.
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This again opens itself to potential abuse - even if bolt spells were more accurate a group of two militas could still eat up 2 turns of spell casting in order to rout/kill them.
The routing system isn't perfect - even handling minimum groupings of 5 militia can be abused. The point though is increasing the costs involved when deploying 'gamey' tactics. The hidden value in minimum unit sizes isn't just in its initial cost - 5 milita is only 15 gold in CB. The real value is that constant renewal of your decoy groups is more difficult and more costly (each time you use a decoy, they'll probably die or rout - meaning you have to constantly renew them - in groups of 5 instead of individual soldiers). This is especially important in early game fights where the tactic is most abusive and where every unit counts.