I just noticed the thread that mentioned that.
Adding two lines to the settings.txt will fix it. see
This thread for details.
Just copy-paste the two lines mentioned there, and see if it works.
My latest-patch links are updated to include an updated v2.4 with that addition.
I'll see about upgrading the P&N classic mod this weekend.
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Whew. Back from an exam, and I've got 5 hours to do two assignments...
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"This is where the proving theorems goes out and the cheating like mad comes in" - I. Munro - My CS240 prof.
The latest info on
Pirates & Nomads (forum thread).
-<
Download the Latest Version of P&N>- (just extract to your SE4 folder)
--<
Download my HomeComing scenario>- (For P&N v2.3b)
--<
P&N V2 AI patch>- (V2
only, for the AIs included in ZIPs from v2.0 to v2.3, prevents rare RCEs)
-<
Download P&N Classic>- (The final release of P&N v1.x, just extract to your SE4 folder)
-<
Download compatible EMPs for P&N v1.2 through v1.7>-
-<
Download SJs latest AI Patcher>-
-<
Download my FTL propulsion map>- (ships can travel FTL StarTrek/B5/StarWars style)
-<
Download my LAN helper>- (Auto-searches for new turns on a filesharing-enabled LAN)
Visit
My Homepage
Other Links:
-<
Play By Web>-
-<
Schlock Mercenary>- (great space-based webcartoon) -<
First Strip>-
-<
8-bit Theater>- (fun comic with the pixellated FF1 characters)
<SE4Code>
MpN R*-A RM(L) RP+ TCP- Fq++ FR!++ P? A+/- Sf+ Nd- L $ M++++ Pw!+
</SE4Code>