View Single Post
  #3  
Old January 24th, 2006, 10:47 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Rethinking Missiles in the Later Game

Quote:
Parasite said:
I can make a speed 9 CLs for less than 4000 minerals. Two turns for a normal space yard III. They have ECM and 5 organic missiles each. I would like to see any equal cost fleet handle several hundred of these ships. I am sure anyone can design one, but then they would be a pushover for any other fleet you may have to fight.

Not at all. All it would take would be 3 PDC's per ship to make them totally impervious to your seekers. That's only 60 Kt. I would never send a ship into battle without at least one PDC anyway, and sometimes more on cruisers and above. That leaves plenty of room for weapons against a non-seeker enemy. I might lose a handful of ships in an even fight, but you'd expect that anyway in large fleet action. Even with one PDC and a couple shields, my normal design, you'd lose your fleet, so there's no suprise advantage for you. The only advantage you'd have would be that you could crank them out a couple turns faster, but you'd need to because you'd be losing them at probably a 10 to 1 ratio in combat.

You'd actually do better as an organic race staying away from the seekers and building direct fire ships. Organics have some decent beam weapons that can't be wiped out by PDC, gain fomr sensors and training, and still give you the mineral build speed advantage. By going heavy on the seekers you are handicaping yourself.

Seekers are a waste of resources as a main-line weapon.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote