Quote:
Spoo said:
So does this affect other things in settings.txt? If so, this bug could be HUGE with regards to cheating in multiplayer!
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You could change every single line in settings.txt and it would not affect your ability to open and play a turn. This isn't actually a big deal for most settings, though, because the host's settings.txt file is the only one that matters for how the turn is processed. The only reason fleeting bases is an issue is that it appears to be implemented entirely by removing the UI for adding bases to fleets rather than building the limitation into turn processing. The only other thing in settings.txt that I think is open to abuse because of this are the characteristic upper and lower limits. Trying to change the costs won't get you anywhere because the total points spent is recalculated on the host's machine when he adds the empires, but the minimum and maximum characteristic values are only checked when editing the empire, which the host does not normally do.