Re: Polythesim
These have probably been mentioned, and I am a newbie, but two things that would be neat in my opinion would be:
• The ability, at high levels and cost, to research new spells and thenceforth use them. The structure for effects, casting cost, time, effect etc could be codified in the code or in settings files, and you could have a research screen where you pick the various attributes of the spell, and depending on your mage’s research skill, get an estimate of how much time and gems it will cost to discover that spell…and then eventually maybe you will…
• Cities: In addition to fortresses, cities would be great. Walled or unwalled, produce trade revenue, supplies, special units, can be in regions or perhaps standalone, etc…
Just my babbling.
Thanks,
Alarik
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