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Old October 22nd, 2001, 10:49 AM

AJC AJC is offline
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Default Sector cloaking component

I dont know if someone has done this idea before - but heres something to add to the mods going into the new patch

Sector cloaking device

Name := Sector Cloaking Device I
Description := Field generated within an entire sector, rendering everything within invisible.
Pic Num := 247
Tonnage Space Taken := 40
Tonnage Structure := 20
Cost Minerals := 35000
Cost Organics := 0
Cost Radioactives := 15000
Vehicle Type := Base
Supply Amount Used := 100
Restrictions := None
General Group := Shields
Family := 2800
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 4
Tech Area Req 1 := Cloaking
Tech Level Req 1 := 3
Tech Area Req 2 := Shields
Tech Level Req 2 := 10
Tech Area Req 3 := Physics
Tech Level Req 3 := 4
Tech Area Req 4 := Stellar Manipulation
Tech Level Req 4 := 6
Number of Abilities := 1
Ability 1 Type := Sector - Sight Obscuration
Ability 1 Descr := Renders all vehicles and/or planets within sector invisible to normal sensors.
Ability 1 Val 1 := 5
Ability 1 Val 2 := 0
Weapon Type := None

Improve Hyperoptics sensor rating by +1 per level so that level III hyperoptics detects cloaked sectors.

mod the defense base to include the following line

Misc Ability 8 Name := Sector - Sight Obscuration
Misc Ability 8 Spaces Per One := 5000


( If you want a mod with this in it - check out the mod archive - Mod1)


[This message has been edited by AJC (edited 22 October 2001).]

[This message has been edited by AJC (edited 24 October 2001).]
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