Re: Sector cloaking component
this is a component, I tried it as a the facility 1st time and it wont work - not sure why. So I moved it to a BASE only component. to force the player to make a space station in the sector for this level of cloaking. I wanted to limit what vehicles it could go on - otherwise it is too powerful. The way its posted will work without changing the tech levels of the game - it also uses an existing component image.
You dont need to set it up to cloak versus different types of scans because it is actually acting like a storm that obscures the square, without the storm graphic. I set it to level 4 because my prerequisites are so high to get the technology and the top level sensors will find the cloaked sector too easily.
So I modified Hyperoptics to detect level 4 cloaking - so only level 6 advanced military science gives you the ability to detect the cloaked planets.
No Activation required - it is always on and it cloaks everything in the sector (single square) planet , vehicles etc.. from any race that is not you! this is better than cloaking... its more powerful because it is all the time - and not only affects your opponents - it affects allies!
I am not sure what will happen if you have a partnership - it will probably display the sector with the planet and vehicles not cloaked - which is okay to a partner.
Excellent idea for using it as ruins tech!
Add another ability to the DEFENSE BASE
Usually ability #8 ( the Last group of lines in the design of the defense base).
Misc Ability 8 Name := Sector - Sight Obscuration
Misc Ability 8 Spaces Per One := 5000
[This message has been edited by AJC (edited 23 October 2001).]
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AJC
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