Sorry about the delay on this, I missed the reply.
Go to
http://www.virmin.com/doga and scroll down a little bit.
When doing the raw export from DoGA to .X, you can have problems with path names. Edit the .X file with Notepad, remove the texture paths, and then keep the model and textures together. It should work out fine (with the exception of intersecting parts, but that's what the tutorial is about.]
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TAZ