Re: Unit Size
I'm playing Ulm a lot as spg. I only create spell caster commanders and a few black knights. With the religious option you get some decent priest/smith commanders and sacred calvary. Nothing stands up to that calvary. But luck blades, rainbow armor, etc are a must. Invest a lot in death and some in fire and you can create a horde of bane archers too. Massed formations of Ulm crossbow men deliver a deadly first strike, and they melee well too, so that's my main force. Only problem I've ever had is with Emore, once it crawls out from under its rock I just get swamped by the endless undead and any recaptured provinces are effectively dead zones. Doesn't help that my priests banish spells mostly target empty space. Which is the other problem with ulm, precision sucks.
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