Thread: Unit Size
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Old January 27th, 2006, 09:52 AM
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Emelio Lizardo Emelio Lizardo is offline
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Default Re: Unit Size

I traded the earth boots (sore feet) in favor of reinvigoration shoes/rainbow armor. Dump the burning pearl for missle protecton. My main undead commanders are mound fiends. With a ring of wizardry the unholy goes up to 4 and they pump out free mounted undead. With a sword of injustice one guy pumps out wights, free. A few toys and one has +30 fear.

Of course it doesn't hurt that I have both +50% forge hammers and the forge of the ancients running, which makes an ultra effecient toy factory.

Generally, as the smith/priests age they can handle larger squads. I make each commander have one squad with the full unit compliment, aside from guards. This is usually about the right size for progressive needs of the game. Also the AI, at least in Dom I, had a lot of problems dealing with armies of squads with different orders.
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