Re: \"How it started.\"
I knew Dominions was cool before I played it. Really. I used to read the comp.sys.ibm.pc.games.strategic newsgroup a lot, back before it became mostly porn spam. Dominions generated the most interesting discussion I'd ever read. People debated which troops had an edge against which others, which Pretenders made sense for a particular strategy, discussed the merits of the various nations (which there seemed to be an amazing number of), chortled with joy over a particular spell combo they'd discovered - and I was hooked. It was apparent that the game had a lot of detail, and what's more, a lot of depth. Some games have a lot of complexity that doesn't add to variety, but not this game. I've been playing it for years, and it still surprises me. Then there's the premise - design a pretender god and battle it out, physically, magically, and dominionally (see! we even need new words to talk about it!).
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