quote:
Originally posted by Tampa_Gamer:
AI_DESIGNCREATION.TXT
(1) Obviously entire threads have been written on this one!! You must experiment and check your race constantly and at all tech levels to make sure a given design makes sense at each level of tech and stage
of the game.
(2) Use of the "Must Have Ability" line will dictate what type of hull is used (None=Normal,Cargo=Transport, Colony=Colony Hull). This can be used to create unique hulls such as transports for Mine/Sat Layers (see the Darlok) or transports for Colonizers - very useful in late game.
If you modded Space Yards to have the cargo storage ability (0kt) and made space yard designs have cargo storage as a 'must' have and then didn't designate any cargo storage in the main, secondary or misc components, would the AI use a transport hull to design an SYS w/o cargo bays?
(As in, if you had space yards as the main component, would the AI put an SY in a medium transport hull, then consider the must have requirement satisfied since the design now has a 400kt component w/cargo storage ability.)