Great Posts everyone,
too bad this was not posted three months ago, so I had to learn most of this the hard way

. The tip to turn “Ships should not move through minefields” OFF was very important, thanks.
Let me add a couple of things in addition to what the others have already said:
- Extra supplies are also good on defense ships. They will leave systems under your control and also attack enemy planets in neighboring systems.
- Check your designs when a new weapon becomes available that has a greater tonnage than the previous one and (even more important) check when a new mount is available. If you put too many weapons in the design, there will be no room for the other components (e.g. sensors. If your sensors are missing, your weapons are worthless). When the order of weapons is not so important, put only one primary weapon in. After all other components are added the design will be filled with the primary weapon (or any other primary component for that matter).
- Do not use atmospheric converters as the first facility to build. This can cause the AI to go broke very quickly, if every little dustball is converted.
- First thing in the facility queue should be the resupply depot, IMHO. This will not only help the AI to expand, but will also prevent a waste of resources of building a spaceport, if the only planet in the system is a tiny one (Hey, that happens).
- Read the Posts by Master Belisarius, Tampa Gamer, and [K126]Mephisto again. There is a lot of wisdom in their words
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Hope I could be of some help,
Rollo