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Old November 4th, 2001, 02:47 AM
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Rollo Rollo is offline
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Default Re: AI Text Files Tips & Hints (Modders Please Read!)

BUMP

Some more hints from me.

I think I have figured out how the research percentages work: Click here.

The most important things are that the 33s are not working, use 34 instead, if you want only 3 projects. If you want to make really sure that only one project will be added use a 99 instead of 50 (or make sure the 50 is followed by another 50 or greater). Also smaller numbers than 25 can help to add really cheap projects in the mid-game and late-game (adv mil sci and Null-Space come to mind), so these projects are researched "along the way". They won't be in the queue for long, but will prevent loss of research points.

Also I have some hints for "exotic" game situations:
1) Consider building not only a warp point opener in the "not connected" state, but also a "create planet" ship. The minister handles that ship well and a few extra planets can help your race. If there is an asteroid belt it will be more than just a few planets. Since you are researching stellar manipulation anyway (I hope), it is not much of a problem.

2) The AI will build monoliths, if the level of stellar manipulation is higher than the resource tech. If you stop researching organics extraction at level 2, the AI will build monoliths at the farming colonies in the late game (whether that is desirable or not is another issue). Anyway, if you don't want monoliths to be build on your mineral colonies, research mineral extraction3 as well in the "not connected" state.

Again, these are rather special cases, but as Tampa said, some people DO play with a not connected map. And also the monolith building can be used for normal games, if you want.
Take or leave this advice, it's for free . Also, if you have a different opinion, I would love to hear it.

Rollo
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