Re: Turn\'s up
The problem with small, crowded maps is the high importance of the starting position. I mean, how on earth did Ulm start all alone on the eastern continent with all other 5 nations on the western side? It is already too late to stop him from winning and the game will be over soon, I predict. QM sure should have stayed in the water as Atlantis to make it a little more balanced than it was.
Watching this game from the C'tis viewpoint has been very enjoyable. It does seem like a fun format indeed. Though, with the extreme high-speed pace of the game, I would have staled even more than my son did...
Bluebird: As for suggestions on the next game, I have found that Inland (or perhaps Desert Eye to allow for water nations) with about 10 people is the best overall game. As long as there is a decent victory condition, that is. Being wrap-around, the luck of the starting positions is much less than it is on maps with edges.
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