Re: Best way to use airmobile and panzergrenadiers
Personally, I find airmobile to be of limited use in most games. The problem is that they are so expensive and yet so vulnerable. A single SAM and you can lose an entire helo (already an expensive loss) PLUS whatever troops you are carrying. That, combined with the fact that they can be turned back rather quickly by even machine gun fire, limits their utility -- for the most part.
Despite the above, I will occasionally use airmobile if the situation permits. In a large meeting engagement, for example, airmobile will often provide an excellent way to get to the objectives very quickly, thereby changing the game from meeting engagement to OPFOR must advance on me.
On maps with clear chokepoints, if it is meeting engagement or I am defending, I may put a small high-morale team forward, with an artillery spotter. They can do a great job of slowing and/or temporarily stopping enemy advances along such a route. In the end they die, but in the interim, my forces gain a few extra tempo towards the objectives.
Finally, if the map is such that I am concerned about rushing armor forward (i.e. heavy woods or similar terrain where armor routinely runs into groundtroops risking assault), and there are a limited number of objectives deep in enemy territory on the map, I may buy a bird or two of airmobile to use in the final rounds of the game, to mop up the last objective(s). By then I've usually found or destroyed most SAMs and enemy forces are thin, so I can afford to fly straight in. This way I don't risk rushing a 200+ point tank through trees and having some lame foottroop get lucky on an assault and take it out.
Thats pretty much how I use airmobile.
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