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The item manual is 71 pages, the spell book is 88 pages long.
There are 578 different spells.
There are 360 weapons, 115 armors and shields and I-don't-know-how-many hundreds of misc. items.
Furthermore, there are 87 Pretender units, 613 national units, 103 indy units, 266 summons and 57 other units.
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Obviously you misunderstood.
I wasn't talking about all 360 weapons, etc... only those which can be forged. Currently anyone can view all the spells of each path... a checkbox for disabling each one would save the information before each game starts.
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And you think you could "easily list" them in game with a checkbox in front of each of them to (de)activate it?
Sorry, but that's ridiculous.
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Obviously you've never used the Heroes_3 map editor... which lists every item, spell, skill, hero, events, etc., . So not only is it possible but it was done several years ago.
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By the way, even the devs have issued a mod (Oceania) instead of adding that nation into the .exe . Obviously, for them using mods is quite normal.
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My suggestion was to make the game more user-friendly as seen in AOW:SM and Heroes_3. As the Dominions series grows this option will save time for modders.
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I agree that mods should be downloaded automatically from the server.
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I also agree mods should be downloaded... this would speed the process for multiplayer.