On gems
One thing you can do to make sure your mages don't blow all their gems summoning elementals (which they will, if the battle outruns their scripts) is to give a scout several battles' worth of gems for your commanders and have him sneak along with them, then resupply them every turn. Which, yes, is a micromanagement hassle and something I hope they manage to fix in DIII. (Just a checkbox item that says, "Don't use gems unless scripted" (and "don't fire missiles into close-combat situations" and and) would be nice...)
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