Quote:
narwan said:
How many categories would that take? I suspect a lot more than you think or you'd end up with units not firing at potential threats to themselves. A jeep with an mg is not a threat to a tank, one with a RR is. So you'd have to distinguish between those. A BMP2 on the move (no atgm shot) isn't a threat to a M60 but a moving BMP1 is (73mm gun). But if you set it to fire at APC's, you'll also fire at BTR-152's. So you'll have to distinguish between types of APC's. Etc.
How would you categorize a centauro? The upgraded version has ERA which would protect it from most missiles fired at it so you'd want to fire at it with tanks, but the basic version lacks ERA so would be more a target for light antitank weapons and HEAT weapons. So you might have to distinguish between types of the same vehicle.
Of course you can keep it very simple and use broad categories, accepting that it will lead to some 'problems'. The question then is whether the new situation is less prone to exploitation by players and IF so (which I very much doubt personally) is the improvement worth the amount of work involved (which will still be huge)?
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Wel he categories would be.
1. Armor (the MBTs medium and heavy and including self propelled AT guns)
2. Light armor (light tanks IFVs) Centauros and BMPs here while they pose a great threat they can be taken out by lighter weapons and that is what counts.
3. Armoured vehicles(APC and AC)
4. Soft vehicles (trucks, jeeps)
5. Infantry
6. guns (ATG, AA)
7. air (helos&planes)
8. everything
There could be a broader list
1. Armor (the MBTs medium and heavy and including self propelled AT guns)
2. Light armor (light tanks IFVs, APCs, Armoured cars)
3. Armoured vehicles(APC and AC)
4. Soft vehicles (trucks, jeeps)
5. Infantry
6. AT Infantry (SPATGM and RPG bazooka Schrecks etc)
7. guns (ATG)
8. guns (AA)
9. air (helos&planes)
10. everything
The coded unit calsses would be used. That may cause some annomalies, but I would use this feature if it would be available.
The extent of the work is known only by Don and Andy. If the code would not have been old it would not be a big deal I guess they could confirm that. (I am also a software engineer.) But the code is old and a C code spaghetti is not a nice thing to maintain and modify. I would say it would be still worth it but they know this the best. My only intention is to see how much interest would be for this improvement within the community. I very much believe this would add great value to the game that is why I answer and lobby so intensively

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Artur.