From GC2 forum:
#14 by Diplomat Zoomba
Wednesday, February 01, 2006 3:38:11 PM
And there are disasters in GC2, just not ones that completely obliterate a planet completely randomly.
Realism in Sci-Fi Videogames is a sort of oxymoron considering we're already dealing with FTL travel, shields, laser blasters, aliens, and a visual map that is nowhere near scale and physics is largely meaningless.
You reference SEIV as an example of a game that does it. Well, the SE games have a pretty hardcore, but relatively small, following. They aren't mass market titles. They focus more on the deep strategy and attempt at realism than most games do. The focus there is on managing information, tweaking formulas etc.
GC2 however is a game first. It is supposed to be fun. It is as detailed as it can get without becoming overbearing. If I wanted to manage a spreadsheet, or play a game that took weeks of real-life time to build a ship or planetary improvement, I'd load of a SE game, or MoO3.
Games fail quite often when they go for realism over fun.
http://www.galciv2.com/Forums.aspx?F...=162&AID=99532
Kana