Quote:
DRG said:
We are looking into the issue and are running experiments with some ideas of our own that would let opfire remain automatic but would more efficiently assign opfire based on unit capability. The result, if experiements pan out, will mean game play will not change but when in the opfire phase the units that return fire will be more selective than before
Don
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Don,
Well every improvement is welcome. There is a big problem with OP fire automatization though. Let me give an example.
Is it ok to fire with a MG at a jeep? Most liekly you say yes, but there are cases when you have a few MGs and you would rather keep them to fitre at the advancing infantry and let the ATRs aor bazookas deal with it. And the story goes on there are several examples written in this thread.
It always and always depends on the current situation which can only be judged by the player, or if we are talking about AI than the scenario designer. (Or maybe there can be made some automated target type choices if needed for a generated battle or campaign.)
A picture is worth a thousand words I edited the unit info screen picture from the manual. There are 6 groups
Armor (Tanks maybe IFVs)
Light Armor (APCS ACs maybe IFVs)
Soft vehicles
Infantry
Guns (ATG AA)
Air
You can select what to shoot at like you select the weapons. By default all are selected and the unit will fire at everything. If something is excluded then the units of thet type will not be fired at.
Artur.