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Old February 2nd, 2006, 12:43 PM
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Artur Artur is offline
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Default Re: Improvement proposal I - OP fire draining

Quote:
c_of_red said:

I will try one more time. If you leave a unit out by itself, you deserve to have it shoot off all its shots and be killed. GOOD tactics requires that you support that unit with another unit, so that there are several units that can opfire. Then Soak off tactics just create heaps of points for the defender as the burning hulks and bleeding bodies pile up in front of the defesive line.

My dear firend, where have you red that I wish to improve a single and isolated unit's chances? If had you red our constructive and based on facts debate with Narwan you could have red that this feature gives an edge to the players applying combined arms. That can't be done with one unit can it?

Cheap units can soak off OP fire. Let us play a little math.
I recenty played a game in 89 era West germany against East Germany against a pro. I was with the West Germans and had tons of Fuchs APC. It costs 30 or 40 points. The T72 has 3 shots even if it had not moved. Now I spend 120 points to drain the shots and then I go in with my LEO2 for the kill. I have heaps of burning hulks and yet I gained more than 200 points for 120 points or even less if the T72 missed one or more of the APCs.
If there are more tanks I use up more APCs but the loss/gain ratio stays the same.

If you have other weapons systems it lessens this phenomenon but it can still be exploited by engaging the APCs on long range from the defensive line. (in case of supporting RPGs RCLs ATGs or even T55s which have a much less penetrating guns.)

And I did not mention the infantry, which can drain many shots even without risking the total destruction of a squad. (it is more effective to soak OP fire with inf at a distance)

Quote:
c_of_red said:
Fighting like you want to fight is what gave us trench warfare. Without the ability to swamp a target, there would be nothing but two lines shooting at each other.

You are right about the fact that defense will be more effective. As far as I know in the military they say you need 3:1 odds to perform a successful assault.


Quote:
c_of_red said:
Instead of piling on code to fix a feature, why not learn tactics?

Thank you. Respect rulez...

Quote:
c_of_red said:
In this case tactics being ways to isolate a unit from it's support and swamping it to create gaps in the defense that can be exploited.

It can be done and it still will be possible to do. It rather depends on whether you achieve it by gamey tactics or tactics that work in RL.

Quote:
c_of_red said:
Can't do that when you have units with Majic weapons that can fire an infinite number of times and never run out of ammo.

I do not see why. What majic weapons? What unlimited ammo?
They only thing that would be changed is that the crew will fire at targets that are reasonable to fire at.

Quote:
c_of_red said:
I neither know nor care what scenario you are discussing. It sounds to me like a good reason to avoid scenarios, which I already do.
Well this is up to you of course. If you wish to ommit the excellent work of Wild Bill, Wulfir, C.B. Blackard it's fine with me. I do not regard it as a good idea though.

Artur.
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"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
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