quote:
posted by Sinapus:
Wasn't there something else mentioned about invaded planets not being set to use the individual ministers as well? (As in, nothing ever gets built there and such...)
Yes, the AI will not use captured items, if you play as a human with full minister control. You have to turn on the ministers for the captured stuff to work. If the AI is a computer player there is no problem.
quote:
posted by Atraikius:
I can't remember if Rollo or M.B. had got either the Vikings or Aquilians to use transport troop ships in fleets, but when I was first getting the AI to invade planets I was finding that in order for a troop transports to get included into a fleet it had to be designed with a normal hull instead of one of the transport hulls.
I also use normal hulls for the Viking troop transports for various reasons. I can see why it would be a problem to get transport hulls included into fleets. First, they take longer to fill. Second and more important, they are slower than normal hulls. I have seen many times where a troop transport with the "Join fleet" order is chasing a fleet to get included. Well, if they are slower they don't have a good chance of catching up.
quote:
posted by AJC:
Problem was the fleet didnt try to soften up the planet at all, instead the fleet of warships stopped 1 square away from the target planet and then ran away. Then the transport went in all by itself without support of any kind and got wacked in the first few turns of strategic combat... How do we solve that problem?
Did you watch the combat replay in detail? Can you describe the ships behavior a little bit more, what did the warships do exactly? Without knowing any better, this sounds to me like: 1) warships move in to destroy weapon platforms, 2) warships get damaged and have no weapons left, they retreat. 3) troop transport tries to charge the planet with weapon platforms still intact (it does that, if there are no ships with weapons around. If it survives and takes over the planet, the WPs will be taken over as well). 4) troop transport gets whacked as well.
Perhaps, this is what happened. Can you recall that?
quote:
posted by AJC:
The Capture planet strategy hasnt been changed from the stock Version. I dont have a saved file - although Its easy enough to recreate this behavior. It does it every time.
I wonder if the Drop Troops ability is affecting the way troop transports behave. I have not removed that from the transport ship yet. I will do that tonite after work and post the results.
And, any more luck this time?
I hope I could help a little bit,
Rollo