Well this time I got better results - and at this point I am not sure if it is because I removed the drop troops ability, I am starting to wonder.
One thing I am finding is - the stock Default_AI_Construction_Vehicle file does not create enough troops and troop transports to trigger the AI to invade with troops. I have found so far that if I have at least 100 troops, laying around on various planets, and a troop transport - the ai will begin preparing for invasion and eventually try.
This time the Troop transport did assault the planet with the entire fleet!
Fleet Still lost though.
In the previous test, I had changed the design of the troop transport to contain the drop troop ability as suggested. Thats when the transport Broke away from the fleet completely -
The fleet of warships returned to my homeworld - and the troop transport continued onwards to attack the planet all by its lonesome...
[This message has been edited by AJC (edited 05 November 2001).]