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Old February 4th, 2006, 03:34 AM

Campeador Campeador is offline
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Default Re: Star Blazers Mod - Campaign 2

Thanks for the comments. Please, DO continue to bring problems up! My beta tester (my little brother) played the game only once, and obviously forgot to correct me. He was the only person I know who wanted to play this game.
Like on the first campaign, I will wait until more players try the game so that most off the bugs and mistakes come to the surface before issuing an update on the second campaign.

I did a spell check only on the "DisplayText" page, but totally forgot to do it on the "Job" text page. "Carier" was on the "Job" text, as well as a few other words (by the way if the Gamilons like to call their carriers "carier" instead of carriers, who am I to argue?)... I will start making a list of corrections, happy?

About my clumsy way of putting words together, you were right English is not my native language, and I also confess that I am also equally clumsy in another 3 languages as well. (And so are the Gamilons, and English is not the native language of the crew of the "Star Force" either). In short, I did everything by myself, and this is the best I can do, without asking some one else to help me, that is.

About the crash, it is still a mystery to me. Thinking a little bit just now, I come to the realization that it is not the firing points, a ship that is about to be destroyed usually is not firing. A lot of ships destroyed (all other but the battleship) by the WMG are long destroyed and still the WMG beam is blasting away, and no crash.
The problematic ship here is the "Conqueror" battleship. It has 22 weapons, more than any other ship (the "Yamato" has 20), the problem is when it dies, if the game creates a graphic explosion for every weapon, and maybe also every engine, and then that may be the cause for the crash. I do not know if this happens with the newer battleship, the "Audacious", 19 weapons. I could reduce the amount of weapons to see if this helps. It does not always happens...maybe I should add more weapons instead, like 50 to see if it crash every time, if it does then I will be close to the problem.

I really do not have any documentation on the limits of components/weapons/size or hardly anything on this game. In part that is a good thing because first I dream freely and then I try to adjust things as I face reality. Maybe 22 weapons is too much.



Desslok talking to General Crypt:
"I know Lysis is rash, even dangerous. But he is the only one of my generals who DOES something... unlike those who sit in judgment on him."
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