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		| shovah said: feel free to make non-mages in indies, thats what i do (or use a summoned general)
 
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 That's something I'd like to see improved, somehow. Fortresses are important because they allow one to recruit mages, and every turn a mage is not recruited is "wasted". Mages are useful all the time, in battle, for research, rituals, summons, leading summoned units... Non-magical commanders are just used to lead troops. There is no comparison between them in the terms of usefullness. So if one has the gold, and a choice between a commander and a mage, or even a priest, the commander shouldn't be recruited. 
I would like to use national commanders, but it isn't worth it as often as I would like. So I have to recruit indy commanders, usually able to lead 25 units. 

This was even worse in Dom:PPP though, as normal 40-gp HOly-2 Priests could lead 25 soldiers.