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Old February 4th, 2006, 01:44 PM
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Default Re: Space Food Empires!

The 0.22 patch doesn't work with Quick Start races. The race files search for "Banana Technology" or "Carrot Technology" racial traits, but these traits are simply marked "Banana" or "Carrot" in the racial traits file. Thus, you get errors when clicking the Quick Start button. Renaming the traits to include the word "Technology" works like (or rather, much better than) a charm.

edit: Maybe, when this mod is just about complete and all you're doing is adding small features, you could add Food Products as empires, neutral or not. The first things that spring to mind are Bread, Pizzas and Twinkies, but there's probably a lot more stuff. Just sprang to mind.
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