Further testing shows I can get the same crappy sound with the stock mp3 files as with converted wav files.
I have things set to:
No Intro
GDI
Fullscreen
800x600
Sound on in game preferences causes discernable lag, not bad but noticeable.
Sound off in game preferences eliminates any lag, game hums along nicely in "stealth" mode.
I've posted a support request on this one at TransGaming, developers of Cedega, which is not technically an emulator. It's more along the lines of crossover libraries and drivers. That sort of thing (winex).
Hey Andy, just curious if you guys thought about using cross platform libraries when you planned developing the Windows version. Why not SDL/OGL for example instead of DirectX ?
As a self-taught game programer wanna develope something someday kind of a guy, just wondering.
Cheers!