Re: Mod limiters on capturing alien Tech
You could have AI research entries telling it to research tech C. Once it somehow got tech B level Y, it would do the research.
Problem is, the AI dosen't analyse captured ships, so it won't get tech B, except by chance in ruins.
Also, putting tech B components into your designs, could be abused by a human giving them tech level 1 ONLY. Then the AI wastes space with level 1 components.
The only hardcode difficulty with the AIs is getting them to steal tech B in order to open tech C to research.
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