Quote:
leo1434 said:
I always wented to drop my troops on a planet and then start a land/air (and sea?) battle... "Panzer General"
|
Same here - I still have Star General on my hard drive for that very reason. Moo3 was awful, but I did like their ground combat unit system and the modular approach to forming units. I have taken that similar approach to a mod I have been working on during the beta. My mod approaches ground combat from the opposite end of what SJ describes. In my mod, the ground units are expensive (on the scale of ships). When you form/build a ground unit (division/corps/army), you are basically building a TOE for that unit made up of brigades which will provide various attributes formerly provided by components. So instead of having possibly hundreds of units to control in ground combat (near impossible), you may have 5-10 units which may be army-heavy divisions or perhaps cheaper and all-infantry, etc. I think this also makes it easier from a micro-management standpoint as you can simply order 4-5 divisions/corps/army to a planet. At the end of combat, you may have several formation down to 10-20% and you must wait for them to repair/replenish before continuing your campaign. I cannot say too much more right now as some of the things I do in the mod depend upon whether features will be kept/stricken/added before se5 is finalized. Bottom-line, now that ground combat is tactically represented (again, assuming that stays in) you can bet there will be many different mods building on this feature.